ItÂŽs the usual thing. Striders, headcrabs, headhumpers, combines and other dangerous stuff.This one got delayed because I accidentally deleted my whole Youtu But strider defence is probably the hardest Half-Life chapter ever made. But you have to admit that it is a fair and square fight. It's not hard because it has 1000 bullshit enemy abilities like Dark Souls or something. It's hard is a very good way. And I like that. Valve is very underrated for not involving bullshit enemy abilities for even once. But this battle - the one where you reach the infinite rocket crate at the train station and need to take out the Strider - seems almost impossible. You'd think it's good to duck behind cover and fire off rockets one at a time, but the Strider can take out the panels really quickly. Going to the next cover panel is nearly impossible, because The battle for the Citadel continues and Gordon faces the hard-to-defeat Striders on the ground for the first time. Hello and welcome back to my blind first The height in the Half Life series is really janky. It seems that Valve didn’t really cared much about height when creating these models. Everyone in Half Life looks like they are the same height. And using Hammer to calculate height and you’ll get really weird results. I assume they’re mostly in the 5’7 to 6’0 range. This post is part of the series: Half-Life 2 Walkthrough - Chapter 11: Follow Freeman. The final part of the battle for City 17 is in action. You’ll have to regroup with Barney, get past some snipers, raid an enemy stronghold, and get into a huge battle with striders as you rush to the Citadel. I don't recall ever needing a Strider to blow up a wall, you probably just need to kill the Strider with rockets (takes a few hits). If there's an infinite rocket crate around the place then you know you have to kill the Strider, if there isn't a crate you just have to hide from the Strider and find a way out of that area. #2. Some triggers in the play area trigger the striders to do various sequences; one is for them to follow the path. I assume either the last strider is supposed to be invulnerable until the wall is blown up, or the striders are supposed to keep spawning. This might have been broken after some update like many other things in Half-Life 2. CĂĄch Vay Tiền TrĂȘn Momo.

half life 2 follow freeman striders